1.12.08

Bestiary - The Upright Races

The non-si and the si-related

bugbear (bear-like bipedal race, low intelligence but extremely powerful; often in league with orks, giants, ogres although a bugbear will neither fear nor obey an ogre; wild and animal, they are powerful enough not to fear humans or high si, and will look at them as food, much as they look at most forest denizens and domesticated creatures; their ursine attributes make them quite deadly in spite of their overall stupidity; often associate with bears, especially short-faced bears, which makes them even more dangerous)

centaur (race infamous for having the upper body of a humanoid, the lower of a strong pony; centaurs are not half man, half horse, as their lower bodies are pony; though this cuts their speed, it makes life much easier - cleaning and other necessities - and their legs and bodies are much stronger for it; like the fomorians who likely spawned them eons ago, centaurs are very closely related to the si but do not suffer an iron vulnerability)

cynocephalus = hiéannach, annubian (the dog-headed race that is almost always very closely allied with fomorians; the hiéannach are the hyena variety, the "annubian" is the jackal variety; cynocephalus children can be either variety, independent of the parents' appearance; their society is very similar to the fomorians - and to a degree the Éireannach - in that there is an infamous warrior class, a druid class, bards - mostly war poets and mystics - and banfháidh; not necessarily violent, nor often evil, cynocephali have a war-culture and will violently oppose anything seen as a transgression; cynocephali are very closely related to the fomorians and consequently the si; see fomorians)

dwarf (the strong little men of the mountains, dwarves build great halls under the peaks and mine the endless rock and caves of the Catacomb; the different tribes often have different temperament in addition to individual demeanors; dwarves can be quite helpful and jovial, often distant and irritable, on some rare occasions they can be an enemy)

Éireannach human (called the "High Men" by the sidhe; fair and strong, they are civilized yet fierce warriors in combat; Éireannach civilization is noted for its mighty warrior class as well as its druids and bards; druids are widely respected and feared; there are 12 tribes, including Calatin; the Éireannach are true men though due to their appearance - tall and fair, and very beautiful - the si consider them cousins; the Éireannach are legendary for their warrior prowess and extreme resistance to any who would conquer them, and for this they are greatly respected even by most foes; their music and culture rival the si)

fir-bolg ( average between 7-8 feet tall; powerfully built, often solitary; human-like; until the friendship of a fir-bolg is won the fir-bolg will tend to be aloof, even cold and churlish, but once it is won a fir-bolg will never betray his friend, and will hunt the ends of the earth to avenge wrongs committed against him ; once fir-bolg lived in large tribes, now they live in small family units, with solitary males attempting to win the hand of a young female - and the approval of a father fir-bolg, no easy feat)

fomorian (the "animal-men" though some rare females are like beautiful women; these are still fomorian at heart; fomorians were the first "upright" race, and from their flesh and spirit it is believed the si were born; no weakness to iron-induced wounds, so fomorians are not true si, but share many other similarities with them including many fomorians having innate magical ability; fomorians can be terrestrial or marine, with the marine varieties able to live on land; the child of a fomorian can be of any form possible for a fomorian, although not entirely random there is always a chance that the child will be of any form; some fomorians - including some of the most common varieties - are cynocephali, being wolf-, fox- or coyote-men)

giants (generally much like large-sized humans/humanoids, some giants are much more bestial; even the most human-like can be deadly killers, using an often surprising intelligence with brute force to enforce their will and desires)

minotaur = Rómhánach term for one of the most common types of fomorian

ogre (probably a degenerate race of giants; big, dumb and violent, they eat almost anything but enjoy livestock and absolutely love human and high si flesh; generally wear tattered garments, some are just smart enough to put together thick hides for protection)

ork (humanoid race, exceedingly warlike and one of the legendary nemeses of humanity and high si; unlike some dangerous creatures, orks often form war bands or even armies and are a major threat when engaging in mass warfare; orks breed extremely hardy horses and ponies and make extensive use of them; some orks have been surprisingly civilized, yet none is ever known to have forsaken the ways of warcraft, which is "more important than bread" to them)

Rómhánach human (called the "East Men" by the sidhe; the Rómhánach have a more varied appearance than the Éireannach (the majority of whom have blue, gray or green eyes and red-brown, red or blond hair, are tall and very fair in complexion), many Rómhánach presenting a swarthiness (as well as brown eyes being relatively common) and shortness in stature unheard of in the Éireannach; the Rómhánach care more for lines on maps, intrigue, imperial ceremony and imperial legacies, in fact probably much more than any other race or people, and have had numerous conflicts with the Éireannach; Rómhánach do not usually match up well one-on-one with the Éireannach, yet their weapons and naval assets are fearsome and their legions are vast; some do become excellent warriors and the use of alchemy and spells in combat is not a rarity; being men, they are of course adaptable and intelligent and have altered their tactics and strategies to match their strengths in number, armor and quantity of ranged weaponry like pila and arrows)

saurian = type of fomorian; the "reptile-man" variety