30.11.08

Bestiary - Ghosts, Spirits, Malevolent Entities and the Undead

ghost (the soul or spirit of a being, which remains for some reason or other in the Realm of Time and Consequence; ghosts unlike phantoms are thinking entities and run the spectrum of helpful to malevolent; some ghosts are rovers, others are attached to a spot, person or object, while some remain in their corpses and can animate them, particularly if disturbed; many types exist)

malevolent spirit/entity ('shadow people' are an example; evil apparitions and killer spirits, etc; malevolent entities are often very difficult to explain, and usually require exorcism to drive away or destroy; most are attracted by some act of violence, evil, malevolence but that is no sure reason and others appear inexplicably; poltergeists are actually a type of malevolent incorporeal entity but are near the least-harmful end of the spectrum; other entities are absolutely deadly; unlike ghosts - even the malicious ones - malevolent spirits are independent entities, not the souls or spirits of those who have died; malevolent entities can be rovers, attached to an object or place, or animate an object or corpse; many types exist)

mummy (the ancient dead; among the most powerful of the undead, the most potent mummies are a match for even the greatest of foes and are often extraordinarily difficult to destroy; mummies often retain all their former intellect, and those who weave magic can be a great force of destruction; warrior mummies retain all of their former prowess, gaining supernatural strength and endurance in undeath - they too become engines of annihilation)

phantom (can easily fool a person into thinking it is a ghost or malevolent entity, though the phantom is not the soul or spirit of a person, animal or creature, but rather something that remains and is often triggered by the actions of the living; for example, the panting of a beloved pet is heard when someone picks up his old ball, etc - unless a phantom induces, by accident, panic that results in injury, it is harmless)

poltergeist (nasty, invisible little malevolent entity that can make life miserable but is not deadly or, after all is said and done, particularly destructive; often attach to a person who is undergoing strong emotional turmoil; poltergeists can be exorcized, will leave when the person's emotions return to a normal state or when they become "bored")

revenant (ghost or animated corpse that returns from the grave to terrorize the living - often to stalk, terrorize and even kill one who wronged the deceased; some return to harass their former families, clan, etc.)

skeleton (usually an animated form of undead - can be from any creature's skeleton - some are revenants who return to torment or even kill; these are far more powerful on average; an example of a skeletal revenant is the boy who returned from death after being abused by his parents; he appeared every night in skeletal form, playing a horn, until he drove them to utter insanity)

vampire (vampires take many forms, in general their body's "normal" form is that of the former person; some decay to a point and become utterly horrible; others retain an ageless - if cold - beauty; many can change shape, some of the eldest become immune to the killing ability of sunlight though they always attempt to avoid it if possible; killing a vampire, particularly one immune to the sunlight, can be achieved by staking its heart which keeps it in place and completely removing its head from its body)

wraith (arrach; vengeful, often hateful malevolent entity; incorporeal; usual form is a figure shrouded in a hooded robe, with often incredibly long fingers and claws protruding from the sleeves; wraiths can have a target, basically ignoring everyone else, or simply attempt to slay anyone they encounter; wraiths can feed on the living by drawing off their life energy and this can eventually result in sickness and death depending on how long / often the wraith feeds; they can also rend a victim with supernatural strength - often from within the victim's body - or inflict pestilence; some wraiths can inflict a hideous wasting on a victim, in some cases resulting in rapid decay even before death; wraiths are some of the most feared and powerful of malevolent entities and seem driven only by vengeance or malice)

zombie (reanimated corpse; often slow, easy to avoid and in some cases destroy through decapitation, in a group zombies can become almost unstoppable and relentlessly pursue and attack their prey)

28.11.08

Bestiary - Dragons and Their Kin

afanc (lake/large river monster; variety also found in oceans; similar to a huge smooth-skinned crocodile, adults comparable to dragons in size; usually venomous, a dangerous and vicious predator)

amphiptere (legless, winged serpent; adults are comparable to dragons in size; another race that originated from dragons and still rarely comes from dragon eggs, though the vast majority are born of amphiptere; very rarely breathes fire but all known amphiptere have deadly venomous fangs)

basilisk (smallish, cat- or hound-sized reptile; no wings; shy and relatively innocuous, if surprised or threatened can cast a killing stare at its attacker; also, its bite is lethally poisonous, the equal of the krait or the taipan)

burach-bhadi (large serpentine monster; nine eyes, front and back of head; craves horse blood; usually venomous, its bite often causes infection as well, and it can drain a huge amount of blood like a lamprey)

dragons - drakes and orms (drakes are the quintessential winged dragons; orms are slightly more common than drakes, perhaps 51-49% or so; orms often make up for their lack of flight with ferocity; myriad forms, most can breathe fire, some breathe freezing gas, others lack hazardous breath but these usually possess a potent venom in their huge fangs - haemotoxic, neurotoxic or both)

gargoyle (rarely, a stunted, "runt" dragon baby becomes a gargoyle; some dragons will care for them, others kill the runts; they can develop into terrifying little creatures in their own right - some with wings some without; some breathe fire, others vomit potent toxin; gargoyles are often either dark in color, gray or chameleon and often take up residence in older structures, mountain passes, ruins, etc)

hydra (another monster spawned by the chaotic nature of dragon birth; quite rare among a clutch of dragon's eggs, hydra have grown in number as they have multiplied with each other - in the same manner as most gargoyles are now the young of other gargoyles; hydra are generally of cunning animal intelligence and although a fearsome opponent generally prefer animal prey to those nasty, dangerous humans and sidhe)

loathly worm (type of sea serpent; actually it is generally a lake or large river monster; similar to an orm, loathly worms almost never breathe flame or gas, but most are venomous; some that are not are powerful constrictors)

sea serpents / mosasaur / ichthyosaur, et al (these dinosaur-type water beasts are frequently encountered by ships and fishermen and the races of the water; they are animals that are thinly related to dragons, but nonetheless dangerous predators)

wyvern (drake and orm forms; wyvern are wild and predaceous creatures that came from dragons; some wyvern can breathe fire, but this is rare; much more commonly it is venomous, and most wyvern carry disease - their claws can spread a number of infections and their bite in addition to being venomous always results in a dangerously infected wound)

27.11.08

Bestiary - The Sidhe

alp-luachra = malevolent faerie that takes the form of a newt/salamander or other small creature; if the alp-luachra finds a sleeping person near a stream (streamside homes are not immune unless protected), it will crawl down their throat or nose, and eat the contents of the person's stomach. Although no permanent harm is caused, in times of want or privation this can be very serious.

ard sidhe = aes sidhe, daoine sidhe (the Tuatha de Danann)

asrai = mhaighdean-mhara or nereid; a local term

ballybogs (bog-dwelling bogies; can be very dangerous)

baobhan sidhe = type of leannan sidhe; does not attach to a victim, just chooses and moves on

barbegazi = type of brownie who lives in high mountains; will help travellers caught in avalanches, and warns of impending danger; sleep all spring and summer

bean sidhe (si who appears before a death, sometimes in a specific clan, other times in general, and sings the caoineadh; bean sidhe appear as beautiful, yet deeply sorrowful, women)

bendith y mamau (unseelie, ugly female si who steal human children and raise them as their own)

biasd bheulach = fachan; an especially fearful one might be called "biasd bheulach"

black annis (particularly nasty hag; this type has a dark face and long, iron-strong claws)

bledlochtana = leucrotta (Éireannach word for leucrotta)

bocan = hobgoblin

bodach (type of bogey; often appears as a decrepit old little man however has great shape-changing ability; is a dangerous si though usually content to frighten its target, especially children)

bodachan sabhaill = brownie (one who specializes in threshing and milling)

bogey (malevolent si, usually content to frighten and spread despair, some are real killers)

boggart = type of goblin but with fur and tail; usually does little good, but mischievous rather than evil

bogle (malicious little si, sometimes erroneously called a "goblin"; oval shaped head, beady eyes, sharp little fangs and green skin; some can change shape like a bodach and behave similarly, others play nasty pranks, scare children and the elderly, steal, break things, kill livestock and overturn hives (often getting stung and running off swearing in the process); usually don't fight - usually

boobrie = kelpie; actually, a shape (huge bird of prey) that the more powerful (older?) kelpie can take; slays cows, sheep

brollachan (misshapen water si,; can and often does curse; believed to be immature kelpie as it often appears like a deformed, smallish kelpie; can imitate a few words)

brown man of the moors = type of ghillie dhu, though the brown man is often wicked; glowing eyes

brownie (little fey person; male; raggedly dressed, otherwise more or less human form)

buca = type of goblin that takes up residence in mines/halls, steals tools and drink

burryman (tiny sidhe spirit that inhabits - and animates - very small plants)

caoineag = type of bean sidhe but can only be heard (invisible in the Realm of Time and Consequence) portends doom or coming sorrow for a clan

ceffyl dwr = kelpie

cluricaun = type of leath bhrogan who spends less time working, more time drinking

coblyn, coblynau = kobold

coraniad (small, gnarled si related to gnomes; can hear speech for many miles; sometimes form groups and raid, steal, kill livestock, etc. during the night

corpan sidhe = doppelganger (si that takes the form of a person; some like bean sidhe are death omens)

corpse candle (small sidhe, look like minature will-o-the-wisp but NOT dangerous; drawn to graves)

crinaeae (Rómhánach term; nymph that inhabits natural springs and pools)

cu sidhe (si that is in the form of a very large dog; often associates with high sidhe; often a war-"dog")

cuachag = water sprite of the mountains

cughtagh = bogey; cughtagh refers to bogeys found deep in caves and the Catacomb

cwn annwn (cun annun) (the hounds of the Wild Hunt; can easily be confused with a black dog)

cyheuraeth = type of bean sidhe; cannot be seen, just heard; laments those who will die far from home; sometimes moans and groans as a person is about to die

daoine sidhe = ard sidhe

daphnaie = type of dryad associated with laurel (Rómhánach term)

direach = fachan

dobhar-chu = type of kelpie; usually less dangerous than most types, it is perhaps the most frightening to behold; huge eyes, vaguely horse-like snout ends in a large mouth that is almost always open; dobhar-chu can be deadly especially if attacked, surprised or if one is ravenous; emerge at night to hunt; unlike other kelpie, almost never - if ever - changes shape; can curse
though very rarely does

dooiney (benevolent si; appears as a misty human shape, its voice though scary warns of storms)

doppelganger = corpan sidhe


dryad (si spirits, spend most time sleeping inside their tree-home, but come out to dance; female)

duergar (look like gnarled, degenerated dwarves but are actually si; rarely amicable, often cold, can be wicked - usually duergar enjoy leading travelers, intruders as they see them, astray; some will help lost travelers, particularly those injured or ill, though this is not common; most duergar are sullen and unfriendly, some have a malicious sense of humor and inflict humiliation if not suffering; though not common, some duergar are more than nasty pranksters and actually attempt to cause grievous injury or death; duergar are similar to dwarves in many ways, appearing as shorter, gnarled dwarves, possessing a very high degree of skill at metallurgy and delving - though not quite the level of the dwarves - and a love for precious metals, jewels, and finely crafted weapons; unlike dwarves, duergar almost always rely on stealth and creep around in the shadows and the night; also their "halls" are more like manors delved in forlorn rocky places like stony hills, mountains, cavernous rifts and broken gullies - individually these are rarely large, but each often possesses its own forge, and larger communities of duergar can create the equivalent of a dwarven "hall" in size; unlike their relations with most other intelligent races, duergar can have very good relations with dwarves though dwarves tend to treat them as lessers and this can lead to conflict; duergar often dress as woodland si rather then dwarves, wearing straw hats, cloaks, furs, buckskin trousers, etc., rather than the regalia and armor of dwarves; some duergar dabble in magic - beyond any innate fairy ability they inherit - as well as alchemy)

dullahan = gan ceann

each uisge = kelpie (note: not all kelpie have the exact same true form; each uisge are the more horse-like)


eachy = type of kelpie; eachy are less horse, more bipedal in true form

éanneach (the bird-men si; often benevolent if aloof, are not nearly so rare as they seem)

eleionomae = type of naiad that lives in marshy areas; lures/seduces young males, usually not deadly; Rómhánach term

elemental spirit (often incorporeal; a primal, often primitive si that generally inhabits plants, trees, etc.)

ellylldan = will-o-the-wisp

epimeliad = dryad associated with apple trees; Rómhánach term

fachan (one eye, one arm, one leg, but extremely agile, very strong and can be deadly)

falin (mountain/mountain pass si, very rarely seen; only appear just before sunrise, but can inflict a powerful curse; those who cross his path before the sun shines on it are cursed, often doomed; falin are shapechangers, but their natural form is either an invisible mass or a large-headed, deformed humanoid)

falm = type of bean sidhe; makes no sound, but those who see it are doomed

faolchúnnach ( the wolf-si that can take three forms - man/woman, wolf, wolf-man)

far darrig = fear dearg (like a leath bhrogan but some reptilian features; mean, occ. gruesome jokes)

faun = pan, satyr, except that true faun are often innocuous and jovial, even benevolent; satyr/pan are usually mischievous, and on rare occasion malevolent; faun look almost exactly like satyr except they tend to have more joy or kindness in their expressions, while satyr often smirk or smile lustily

fear gorta (male type of bean sidhe; a famine spirit portends famine; emaciated; is a very bad omen)

fenoderee / fenodyree = brownie

fidealadh (water si, spirit that inhabits water grass and can be dangerous by tangling up swimmers)

finfolk = collective term for any group of finned water si; temperament depends on race in question

flower faeries = sprites, pixies, trooping faeries that are tied to a specific flower and exhibit certain traits

frid (mostly inactive si that inhabits stones, sleeping for millennia; can be drawn out with milk offering)

fuath(an) = type of kelpie; this one has shaggy yellow hair over its true-form body

gan ceann = dullahan (headless si rider who carries his head; red eyes fly around like fireflies - can open any lock with a wave of the hand but is chased away by gold. Human spine whip; those who get too close might have their eyes lashed out by the whip, or marked with a bucket of blood, that is, marked for death)

gancanagh = male counterpart of the leannan sidhe; charms women who waste away when he leaves; such girls and women usually die.

genius loci = general term (Rómhánach) for si spirits that inhabit plants, objects, trees, etc.

ghillie-dhu = green man (guardian si of the forest, trees; usually kind, will viciously defend his forest)

glaistig (beautiful female si, wears green dress but under dress has goat's - satyr-like lower body; can be beneficial and protect herds from monsters; however she DOES dine on blood and if denied can become ravenous)

gnome (males look like gnarled little men, usually red hat and blue suit but varies; incredibly stealthy)

goblin (ugly little faerie that often takes residence in a home; mischievous, annoying, can be helpful)

grave sow = type of grim that appears when a murdered child is buried in secret

green lady (human-like but usually shrouded in ivy; can meld form into ivy; often lives among ruins)

green man = woodwose, ghillie-dhu (dark hair, wears and usually shrouded in leaves)

grig (among the smallest faeries; sprite-like, no larger than a grasshopper)

grim (beneficial si that take form of animal; protect places, usually graves, and inflict terrible justice)

grindylow ("jenny greenteeth", et al - evil water hag who seizes and drowns victims)

gruagach = brownie (variety covered in hair; usually wears no clothes; cuts and threshes wheat, grasses and rye in exchange for bowls of milk; will leave if he does not receive regular bowls, and will throw a tantrum if encountered and asked to don clothing)

gunna = brownie (one who specializes in protecting herds)

gwnragedd annwn (the "ladies of the lake"; beautiful female si, blonde hair, fair skin; benevolent)
Gwrach y Rhibyn = bean nighe

gwyll (nasty sprite that rides horses in the night, leaving them exhausted)

gwyllion = hag; the gwyllion often takes goat form; unlike other hags usually only steal and scare

hag (ugly, crone-shaped si who are almost always malevolent, often murderous)

hamadryad = type of dryad that is so tied to its tree, if the tree is destroyed, the si dies; Rómhánach term

harpy (monstrous winged female si; evil and destructive; males, rare, result from union with male si)

helead (bog nymph; Rómhánach term)

hesperides (garden nymphs; varying demeanor; Rómhánach term)

hobgoblin (ugly, even more so than goblins - usually scaled, etc - but often more helpful than goblins)

hogboon = brownie, those who specialize in tool repair

jack-in-irons (type of bogey, giant-sized; haunts lonely pathways and forlorn stretches of trails and roads at night, killing travellers and collecting skulls)

joint eater = killmoulis

kallikantzaroi (type of bogie that lives underground; smallish, with animal traits; cause trouble; Rómhánach term)

kelpie (infamous water si; true form varies but always some equine element, shape-changer; alien evil)

killmoulis (like a brownie in size; bipedal; long snout, long tongue, alien appearance; helpful and a pain)

kitty-with-a-wick = will-o-the-wisp

kobalos = Rómhánach term for goblins, who seem to be much more malevolent there

kobold = coblyn, coblynau (similar to killmoulis in appearance, though mouth runs much of snout and is full of razor-sharp teeth; live underground in the Catacomb and dig mines, rarely appearing in the surface world, and then almost always only at night; will raid cellars for food and drink - especially drink; trade with dwarves, often requesting some mundane in exchange for jewels and precious metals; often become mischievous and can be a huge pain but if attacked, any kobold survivors or witnesses will return with more of their kind to curse the guilty parties; their curse is one of the most powerful known, and is greatly feared, so much that a cursed individual will often be exiled - even among dwarves)

korrigan (true form is like a gnarled dwarf; can change shape to beautiful woman, kills those beguiled)

laignech faelad = faolchúnnach; specifically those around Degad

lamia (true form is half female, half serpent; can change shape to be beautiful female; usually wicked)

lammikin = bogey that drinks blood, causing death and especially pestilence

lampades (underworld nymphs; almost never seen in the Realm of Time and Consequence; Rómhánach term)

lanthorn = will-o-the-wisp

les-bilieux (An Domlastacht; primal si spirit that has no corporeal form; instead it animates a mass of vegetation, fungus, mold, etc. and becomes an extremely dangerous monstrosity)

leannan sidhe (nasty female si that inspires artists/poets/singers/etc while it drains their life away)

leath bhrogan (male si; usually shy, occasionally mischievous, can be helpful; love drink)

leimakid (meadow nymph; Rómhánach term)

leuce (Rómhánach for spirit of the poplar)

leucrota (hideous, evil si; similar to a dog-lion hybrid; mouth opens wide, with bony ridges; imitates voices and haunts forlorn places, stalking and killing any who pass)

limnades = water nymph; Rómhánach term`

lubber fiend (terrifying but often helpful relative of goblin; works for milk, but violent if wronged)

lunantisidhe (spirit of blackthorn bushes)

mandragora (type of homunculus created by alchemists that incorporates the si spirit from a mandrake)

mandrake (most mandrake or springapple are harmless plants; some, inhabited by a si are dangerous)

meliae (Rómhánach for spirit of the ash)

melusine = Rómhánach term for mhaighdean-mhara/gwnragedd annwn living in fresh water

merrow (females are green-eyed race of mhaighdean-mhara; males are ugly, powerful, can be brutish)

mhaighdean uaine = gwnragedd annwn

mhaighdean-fearán (harpy children will be harpy, male variety, or mhaighdean-fearán; mhaighdean-fearán are beautiful, with lovely wings, except that from knees down have legs/feet of a hawk; mhaighdean-fearán never seem to be wicked like harpies and are often benevolent but as they are competition for the female harpies, they are, sadly, often murdered shortly after birth)

mhaighdean-mhara (mermaid - blue-eyed race, thickly webbed hands, smooth tail; angelic, benevolent; blue-eyed mhaighdean-mhara almost always wed humans, especially Éireannach)

mhaighdean-mhara (mermaid - green eyed race -mischievous and occasionally cruel)

morgen = siren

na fir ghorma = blue merrow; these merrow are especially foul tempered, even wicked

naiad = type of nymph that is associated with waters, both still and rushing but NOT seas or oceans

napaeae = nymph of glens, grottos, lowlands; Rómhánach term

nereid = type of nymph associated with seas and oceans; takes bipedal or mer-form; usu. helpful

nix = mhaighdean uaine = gwnragedd annwn

nuckelavee (the "top dog" of the evil sidhe, nuckelavee is widely feared by virtually everyone)

nymph (shapchanging si ; often takes female form; often tied to a specific land form, body of water, etc )

oread = nymph of mountains, ravines, etc.; Rómhánach term

panes =pan, satyr; Rómhánach term

peallaidh = type of shellycoat; the peallaidh dwells in forlorn waters; not vicious but inadvertently curses

peerie folk = trooping faeries; peerie folk are seelie

pegaeae = naiad; Rómhánach term

peryton (si, like stag-giant bird hybrid that casts shadow of humanoid; vicious killer, loves to eat hearts)

pixie (small; less human-like than sprites; often take form of hedgehog or hedgehog hybrid to escape)

pooka = puca

puca (powerful shape-changing sidhe that usually is an annoyance at most; can be deadly samhain)

rawhead-and-bloody-bones = bogeys who inhabit places of water, esp. wells, and enter homes; contrary to belief are not always murderous of children; usually attack only "naughty" children or turn them into a living stain, that is in peril of being rubbed out or thrown out by parents; some are, however, remorseless murderers of children and the enfeebled)

redcap = powrie (deadly si, appearing as a twisted little gnome or bent skinny dwarf; lightning-quick)

satyr (see faun for difference; the male si with a humanoid upper body, and two goat legs below; although head is humanoid they do have two short horns)

scaedugenga = puca

sea monk = type of kelpie found only in large waters, seas, oceans; armored carapace; immense strength

sea trow = type of trow that lives in water

seelie faeries (can be mischievous, pranksters, but on balance good and benevolent)

selkie (si who take seal and human shape, shedding seal skin; require seal skin to return to seal form)

shellycoat = type of kelpie, the least-dangerous; even innocuous, but deadly if pressed; shell-like armor

shony = type of black dog; these are actually beneficial, their appearance an omen of coming storms

sianach (carnivorous, dangerous si being probably related to leucrota, but deer-like in appearance)

sidhefro (trooping faeries, either seelie or unseelie)

silky = female brownie, called such by its propensity to wear thin garments

siren = morgen (similar to mhaighean-mhara, also beautiful, but deliberately seduces and kills)

sluagh (possibly the damned spirits or souls of wicked persons now deceased, though they do not remember their past lives, and may be malevolent entities - though they share a vulnerability to iron weapons and are probably some kind of faerie; sluagh usually congregate in groups, swooping in silently on the wind, and are notorious for attempting to waylay departing souls and spirits during wakes; excepting their perilous attacks on those recently deceased, they generally cannot cause major harm to humans, though they certainly can and do inflict potentially fatal diseases on domestic animals; slaugh prowl the night and also attempt to lead upright races astray; often coorperate with will-o-the-wisp; appear in various guises, especially as large misshapen crows that are most often silent; also can appear as ghost-like shadows or misshapen and emaciated faeries).

spriggan (small, like bogles, but more aggressive; can change form - young even more so; often "faerie guards" as well as thieves; can grow quickly to giant-sized; will steal babies and raise them, replacing baby with small spriggan; those who harm or neglect this spriggan will be mercilessly attacked - usually ambushed at night and slain terribly, as a warning to others)

sprite (small faeries, human like but usually pointed ears - typical of si; insect-like wings often ornate)

spunkie = type of corpse candle that IS dangerous; acts like a will-o-the-wisp, lives in forlorn places

swan maiden (similar to selkie but animal form is swan)

sylph (generally invisible si that is an aerial spirit; many can take the appearance of slender girls)

talking-trees (si spirit that melds with a tree and can talk but does not move)

tangie - type of kelpie

tarbh uisge ("water bull"; related to kelpie, but less overtly evil, though dangerous; will mate with regular cows, producing very powerful - and very dangerous - bulls)

tiddymun = type of ghillie-dhu who inhabits bogs and fens; usually friendly, wrathful if bog is drained

tree spirits (including spirit of the birch, old woman of the elders, old man of the hawthorne, et al; primal si spirits who inhabit trees, in many cases making them talking trees and walking
trees; demeanor often varies, and is influenced by the tree species)

troll = trow (one of the most powerful si; feared; can only be destroyed by completely destroying liver; trow are often barbaric, sometimes surprisingly civilized and clothed, but still many will fancy if not pursue a meal of human or other si flesh)

trow = troll

undine (water nymph; usually elemental in form, can take form of beautiful woman; Rómhánach term)

unseelie faeries (malevolent faeries, attack with stealth and swarm; often set traps that can be lethal)

urisk = mill brownie

uruisg = satyr

vough = nix

walking-trees (si spirit melds with a tree that becomes animate, and usually can talk as well)

watcher (strange shadowy figures; disappear if approached; might be a ghostly entity rather than a si)

water horse = kelpie

water sprite = type of undine that can also take (large) "sprite" form and fly

will-o-the-wisp (usually mischievous, often malevolent si that can appear as a light - brightness as desired - or virtually invisible like a dull soap bubble in the air; attempts to mislead others or, with increasing frequency, lure monsters to their location)

woodwose = ghillie-dhu

wrach = type of hag; has a sickly cow's head; spreads disease at night especially to children

wulver = laignech faelad / faolchúnnach; Rómhánach term

yannig an od (si who appears as an owl and hoots three times; often asks for pity after each hoot; those who attempt to help will be attacked and destroyed, leaving behind only a gust of air)